NOMAN's Mass Trading Guide
The NOMAN’s Mass Trading Guide gives impulses and things to think about. We focus on interstellar trading from System 1 (#BatchBuying) to System 2 (#BatchSelling)
The #principle of trading is simple: buy at low prices (Max Inventory) - sell at high prices (Out of Stock). Also known as Demand and Supply.
To trade in the ‘Verse is a tedious but rewarding work - an #occupation. We enjoy finding lucrative commodities and the journey we experience on the way to the selling spot.
Maximizing cargo capabilities for maximum profit and reducing risk of a loner dependency on the fluctual market and their prices is primary objective.
Trade Link to heading
#Etymology Link to heading
- “path, track; course of action,”
- “a track, a trace, course”
- “one’s habitual business”
- “#occupation, the craft or business one has learned and carries on for #profit or a living,”
The Mass TradeRun Link to heading
#MassTradeRun is focussed on #BatchBuying and #BatchSelling. We’ll invest in a lot of #Commodities in order to bank big later on.
Our primary focus is to sell 1 complete batch per commodity and location by reaching the limits of inventory’s capacity [~1000 SCU / player / location].
Distinguish between Shop Quantity on buying location (Max Inventory - #BatchBuying), Shop Quantity on selling location (Out Of Stock - #BatchSelling).
That eventually contradicts at locations like Seraphim, where we deliver 2 commodities, each batch is 600 SCU but every player only has 1000 SCU capacity in the inventory. You’ll see,
Team up, crew up to extend the limits of inventory per location.
- Buy all SCU’s per commodity when inventory status is ‘Max Inventory’ is “1 batch on buying”
- Sell all SCU’s per commodity when inventory status is ‘Out of Stock’ is “1 batch on selling”, – but keep in mind, after you sold, there is no SCU to sell no more because Max Inventory – just click on sell, when Out of Stock is not considered to be a batch
Goals Of Mass Trading Link to heading
- Where 1 commodity per location, sell multiple batches
- Where multiple commodites per location, sell 1 batch each commodity at least
- Utilize maximum inventory capacity (1000 SCU) per location and player
Strategies To Consider - or Principles Link to heading
- Practice is king! Especially Multi-Tool, MaxLift and Ships Tractor Beam as well as ATLS.
- Never fly empty!
- Store the boxes at different space station, each station offers 1000 SCU (per player).
- Store the boxes at space station, according the selling location (even in a crew).
- Deliver the boxes according the selling location.
- For big quanities or box sizes, utilize bigger cargo ships (Starlifters, Caterpillar).
- Loan before buy, rent before buy, and eventually buy the ship - in that order, you don’t want to fill up the Starlifter with 7x 4SCU boxes
- Calculate the inventory cycles.
- Respect the Patch Drop cycles - commodites not sold, will be lost.
Things To Consider Link to heading
- Buy & Load at outposts to reduce loss through piracy and bugs.
- Store commodities at space stations, before you deliver mass quantities to the selling locations.
- BatchSellings in System 1 (the one where you start) for keep you liquid.
- BatchSellings in System 2 (the one where you #batchsellfor maximum satisfaction.
- Bigger boxes means less tractor beaming work.
- Loading a bigger ship takes a lot of effort, do that in safe & secure space stations.
- Bring a partner - for tractor beaming help, cover your back and reviving, remote turrets or as a second pilot (escort), or just a second inventory.
- Expect piracy - while loading and unloading the ship is your most vulnerble step in this process.
- Consider Mass Trading as a “long term” investment with no instant gratification.
- Your driving force is greed no more but focus, consistency, efficiency, strategy and logistics.
Requirements Link to heading
We asume, you have basic knowledge of economics and logistics.
- Reputation Citizen for Prosperity (neutral or higher)
- <= Crimestat 2
- Undersuit with helmet
- Multi-Tool with TruHold Tractor Beam Attachment
- MaxLift Tractor Beam
- Knowledge of your ships grid and off-grid cargo capability.
- Knowledge of your ships fuel tanks capability. We utilize RSI Constellation Taurus/Anvil Asgard, the Starlifters M2 and C2 respectevily to show case.
- In order to transport all the boxes from Orbituary/Starlight/Rats/Checkmate, we utilize the Starlifters M2 and C2 (loan/rent/buy).
- Minimum 10 million aUEC of investment to start with.
Trading Spots Link to heading
Trading Spots are any locations with Commodity Terminals, the place where you buy and sell commodities. We utilize UEXcorp as main source of “inspiration”.
Trading Stations Link to heading
On our #TradeRuns we also passing space station that have Commodity Terminals. Make sure, every now and then you have a “Go” at a space station where you buy and/or sell commodities. That will give you the opportunity to refuel the ship (hangar) and refill the body (medical center). All of them also have habitation. Due tue the nature of trading, you easily can log off at any of those station and continue trading next session - no bonds to a contractor.
Trade Runs & Go’s Link to heading
- A #TradeRun has a start and an end. You buy & pick up and delivery & sell commodities.
- You do one pick up and delivery, that is considered to be “One Go”. If you finish trading, that is “One Run” as well. Each Go is a stop, a landing (1:1).
- If you continue trading, buying commodities at that delivery location, then you do a “Second Go” (2:1).
- One Go can be One Run (1:1).
- Multiple Go’s in One Run (n:1).
Our focus on Trade Runs is doing multiple Go’s, for the fun, the challange, the logistics and of course the #profit.
Profit (/ˈprɑː.fɪt/) Link to heading
- Money that is earned in trade or business after paying the costs of producing and selling goods and services.
- Profit is the money earned by a business when its total revenue exceeds its total expenses.
- Gross profit subtracts only the direct cost of producing goods from the total revenue.
- Operating profit takes into account both the cost of goods sold and operating expenses such as selling, general, and administrative costs.
- Net profit, or the bottom line, is the money left over after subtracting all expenses from total revenue.
- Revenue (vs. Profit) is the total amount of sales generated by a business for its goods or services.
How To Calculate Profit Link to heading
- To calculate profit, you need to take the revenue from above, subtract all expenses, then take away any deductions.
- This difference is the final amount of money that was gained after all transactions were completed.
- Expenses - refueling, food and drinks
- Extraordinary expenses - repair, initial invest in gear, armor, utility and rental services
- To simplify we calculate “(-invest+revenue)/commodity = profit/commodity” (for further analysis and splitting into trading go’s) - (gross profit)
- To summarize we erradicate the commodities but subtract the all expenses to get the profit per run “(-invest+revenue)-expenses = profit” - (net profit)
Tips & Tricks Link to heading
Things To Do Link to heading
You can follow blindly, or you’ll feel the consequence
- Bigger boxes means less tractor beaming work - ergo less (time) effort
- Refuel BEFORE unloading
- Utilize Auto Unloading at space stations where possibly
- Use medbeds to refill your body AFTER selling the goods
- Check commodities in the ship BEFORE leaving the hangar
- Sell all only, if it’s ‘Out of Stock’, #BatchSelling
- Think fast - work smart
- Be smart in general when it comes to tacle piracy
- Do accounting
Things To Avoid Link to heading
The Lord of Bug Citizen will hit you at one point
- Check-In at Freight Elevator Terminal until you see the empty elevator
- Wait a sec or two, when F prompts, then press
- Prioritize trading spots with Max Inventory/Out of Stock over Profit
- Expect piracy Pyro - have a gun with enough ammunition to defend yourself and your goods
- Expect piracy everywhere - don’t unload, while players are there
- Expect piracy everywhere - unload & store high value fast & first
- Expect piracy Stanton - that hurts the most, you can’t defend yourself in armistice zone, and outside, you’ll get a crimestat
DISCLAIMER: Link to heading
Star Citizen is in Alpha (Early Access) and therefore in development. Any prices, inventory capacity, inventory cycles may vary and change based on server region and shards. We experienced different prices for the same commodity at the same location within the same cycle.