Golden Medmon

#NOMAN's Trade #Trade Run #Trading Route #TradeRun #Interstellar #Golden Medmon #Shepard's Rest #Orbituary #Seraphim Station #Simulation

Check out or NOMAN’s Trading Guide for more generalized guidelines for trading in the ‘Verse.

This is a simulation of the #trade run from Shepard’s Rest to ARC-L’s. We start at Shepard’s Rest with the RSI Constellation Taurus. The Taurus has a 168SCU gridded cargo capacity on the cargo bay and is considered to be a medium ship.

Requirements Link to heading

  • Reputation Citizen for Prosperity (neutral or higher)
  • <= Crimestat 2
  • Multi-Tool with TruHold Tractor Beam Attachment
  • Undersuit with helmet
  • Knowledge of your ships grid and off-grid cargo capability. We utilize RSI Constellation Taurus to show case.
  • Knowledge of your ships fuel tanks capability. We utilize RSI Constellation Taurus to show case.
  • 3.2 million aUEC of investment to start with, but 5.2 million to complete the whole trade run

Trade Run Link to heading

  • A #TradeRun has a start and an end. You pick up and sell commodities.
  • In the Golden Medmon #TradeRun we buy 4SCU boxes of Golden Medmon.
  • At Shepard’s Rest, you can buy 5x 4SCU - or smaller (Max Inventory).
  • In our simulation, we bought 57SCU’s of Golden Medmon.
  • In our simulation, we sold 57SCU’s of Golden Medmon at ARC-L5.
  • After we sold the 57SCU’s, the inventory at ARC-L5 was “Very Low Inventory”.
  • We don’t know, what is the inventory’s capacity but asume, it would be definitly 180 SCU if not 600 SCU.
  • You can “Buy & Load” Degnous Root every time, you are around Shepard’s Rest and “Store” it at Orbituary.
  • In our simulation we also loaded Golden Medmon and Sunset Berries hence the choice of ARC-L5.
  • We continue our journey to Seraphim Station for selling Golden Medmon and Rayari Deltana Research Outpost.
  • We can sell also sell Degnous Root at Seraphim would have only one Go for two commodites.

Trading Spots Link to heading

Trading Spots are locations with Commodity Terminals, the place where you buy and sell goods. We utilize UEXcorp as main source of “inspiration”.

Trading Spots - Comnmodity Terminals Link to heading

This is the list of trading spots for the Degnous Root #TradeRun:

Trading Protocol - Logistics Link to heading

What ever can happen will happen - Murphies Law

This is the protocol of the best case scenario.

Action Location SCU Commodity Comments aUEC/SCU Balance
CitPro > HH Territory
Buy & Load Shepard 15x 4SCU = 60SCU Golden Medmon (17.631) Max Inventory ~17.6k -1.0mil
Sell Riviera 5x 4SCU = 20SCU Golden Medmon (23.023) Out of Stock ~23.0k +460.4k
Sell Ashland 5x 4SCU = 20SCU Golden Medmon (23.023) Out of Stock ~23.0k +460.4k
Sell Fallow Field 5x 4SCU = 20SCU Golden Medmon (23.023) Out of Stock ~23.0k +460.4k
Action Location SCU Commodity Comments aUEC/SCU Balance
CitPro > Stanton
Buy & Load Shepard 5x 4SCU = 20SCU Golden Medmon (17.631) Max Inventory ~17.6k -345.4k
Flying Bloom - CRU 20SCU ~17.3k -345.4k
Sell Seraphim 5x 4SCU = 20SCU Golden Medmon (21.975) Out of Stock ~21.9k +439.5k
Fully loaded RSI Constellation Taurus
Buy & Store Shepard 42x 4SCU = 168 Golden Medmon (17.631) Stored at Orbituary ~17.6k -2.9mil
Flying Bloom - CRU 168SCU ~17.3k -2.9mil
Sell Seraphim 42x 4SCU = 168SCU Golden Medmon (21.975) Out of Stock ~22.3k +3.6mil

Profit (/ˈprɑː.fɪt/) Link to heading

  • Money that is earned in trade or business after paying the costs of producing and selling goods and services.
  • Profit is the money earned by a business when its total revenue exceeds its total expenses.
  • Gross profit subtracts only the direct cost of producing goods from the total revenue.
  • Operating profit takes into account both the cost of goods sold and operating expenses such as selling, general, and administrative costs.
  • Net profit, or the bottom line, is the money left over after subtracting all expenses from total revenue.
  • Revenue (vs. Profit) is the total amount of sales generated by a business for its goods or services.

How To Calculate Profit Link to heading

  • To calculate profit, you need to take the revenue from above, subtract all expenses, then take away any deductions.
  • This difference is the final amount of money that was gained after all transactions were completed.

Commodity Profit Link to heading

In the table above we commented, where we ‘usually’ experience Max Inventory or Out of Stock.
In our simulation we didn’t experience best case scenario but real case scenario.

Commodity Comment Invest Revenue Profit
Degnous Root (Go) Primary -1'057'860 +1'381'380 323'520
Degnous Root (Run) Primary -2'962'008 +3'691'800 729'792

Trading Stations (Expenses & Extra Ordinary Profits) Link to heading

Name Refuel (Ship) Refill (Body) Expenses Profits
Orbituary -1k (Food & Drink)
Stanton Gateway x x -
Pyro Gateway x x -
Seraphim x x x.yk (Fuel)

To Consider Link to heading

Things to consider as a Trader: Link to heading

  • You need a Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment (less than 1k aUEC).
  • You don’t need but maybe want a MaxLift Tractor Beam (20k aUEC) especially you want to traverse SCU boxes further than 20 meters.
  • It’s recommanded to have armors with enough capacity for food and drinks.
  • It’s recommanded to have a backpack for food and drinks.
  • Water & energy drains faster with Hauling than Mercenary on a Distribution Center.
  • If your reputation is “not eligable” or “hostile” in Pyro, don’t go there.
  • You can rent a RSI Constellation (Andromeda/Phoenix/Taurus) at New Babbage, microTech.
  • Every Stop is a Go, this Trade Run has 13 Go’s, for buy&sell but also load&unload, that takes time - consider the effort vs. profit
  • Cargo Capability Vs. Time Effort - A Drake Caterpillar has much capacity but takes a lot of time to load / unload (solo)
  • Cargo Capability Vs. Time Effort - A Drake Caterpillar has much capacity but takes a lot of time to load / unload (duo)
  • Cargo Capability Vs. Time Effort - Closed cargo bays take more time to load (Zeus, Freelancer, Cutlass..)
  • Cargo Capability Vs. Time Effort - Open cargo bays is easier to load / unload (Constellation…)
  • Cargo Capability Vs. Manouverbility/Agility - Medium Freight ships are more suitable (Cutlass, Zeus, Freelancer…) than the Heavy Freight (Constellation, Hercules…)
  • Light Vs. Medium Vs. Heavy Freight ships - Agility and Maintenance vary depending on the size and capability of the ship.

Strategies to consider Link to heading

  • Practice is king! Especially Multi-Tool, MaxLift and Ships Tractor Beam as well as ATLS.
  • Never fly empty!
  • Sell all / everything
  • Respect the limits of inventory
  • Calculate the inventory cycles
  • Loan before buy.
  • Rent before buy.

Tips & Tricks Link to heading

Things To Do Link to heading

You can follow blindly, or you’ll feel the consequence

  • Buy 50% where you can buy stuff at two locations
  • Sell 50% where you can sell stuff at two locations or in proportion (“Nothing left behind” - NOMADogg)
  • Bigger boxes means less tractor beaming work
  • Refuel BEFORE unloading
  • Utilize Auto-Store ship in hangar
  • Use medbeds to refill your body AFTER selling the goods
  • Retrieve & Store & Retrieve ship in your hangar, or
  • Retrieve ship from ASOP, wait until hangar and number plate of the ship appears, go in the hangar, Store & Retrieve (on your own risk)
  • Check commodities BEFORE leaving the hangar

Things To Avoid Link to heading

The Lord of Bug Citizen will hit you at one point

  • Check-In at Freight Elevator Terminal until you see the empty elevator
  • Wait a sec or two, when F prompts, then press
  • Load one box and check-in at Freight Elevator Terminal until you see the one box
  • Check fuel state, BEFORE starting Quantum Travel
  • Gridded cargo will despawn with autostore, check BEFORE take off
  • Navigation/Maps sucks, orientate yourself
  • Refuel did not work, you’ll notice
  • Off-Gridded cargo may get stuck in the ship, place them carefully
  • Off-Gridded cargo may get lost while in the hole to Pyro
  • Expect piracy in Pyro - don’t unload, while player are there
  • Expect piracy in Pyro - unload & store high value fast & first

How to read this sheet: Link to heading

This sheet is in permanent development. It is to considered to be a guide - with approximations - nothing more.

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