MIC- HUR - Bloom - P4 - CRU

#NOMAN's Trade #Trade Run #Trading Route #TradeRun #Interstellar #Simulation

Check out or NOMAN’s Trading Guide for more generalized guidelines for trading in the ‘Verse.

This is a simulation of the #trade run from MIC to HUR to Pyro - Bloom to P4 and back to CRU in Stanton. We start at New Babbage with the RSI Constellation Taurus. The Taurus has a 168SCU gridded cargo capacity on the cargo bay and is considered to be a medium ship.

Requirements Link to heading

  • Reputation Citizen for Prosperity (neutral or higher)
  • <= Crimestat 2
  • Multi-Tool with TruHold Tractor Beam Attachment
  • Undersuit with helmet
  • Knowledge of your ships grid and off-grid cargo capability. We utilize RSI Constellation Taurus to show case.
  • Knowledge of your ships fuel tanks capability. We utilize RSI Constellation Taurus to show case.
  • 3.2 million aUEC of investment to start with, but 5.2 million to complete the whole trade run

Trade Run Link to heading

  • A #TradeRun has a start and an end. You pick up and sell commodities.
  • If you only do one pick up and delivery, that is considered to be “One Go”. If you finish trading, that is also “One Run” as well.
  • But if you continue trading, buying commodities at that delivery location, then you do a “Second Go”.
  • Our Focus on Trade Runs is doing multiple Go’s, for the fun, the challange and of course the #profit.

Trading Spots Link to heading

Trading Spots are locations with Commodity Terminals, the place where you buy and sell goods. We utilize UEXcorp as main source of “inspiration”.

Trading Spots - Comnmodity Terminals Link to heading

This is the list of trading spots for this run:

Trading Protocol - Logistics Link to heading

What ever can happen will happen - Murphies Law

This is the protocol of the best case scenario.

Action Location SCU Commodity Comments aUEC/SCU Balance
Buy & Load Kaltag 9x 4SCU = 36SCU Compboard (15.659) Max Inventory ~15.3k -552.9k
Buy & Load Kaltag 7x 8SCU = 56SCU Fresh Food (17.723k) ~17.7k -990.9k
Buy & Load Anvik 9x 4SCU = 36SCU Compboard (15.659) Max Inventory ~15.3k -552.9k
Buy & Load Anvik 7x 8SCU = 56SCU Fresh Food (17.723k) 4x 8SCU Off-Grid ~17.8k -997.7k
Flying MIC - HUR 184SCU 152 gridded + 32 ungridded ~16.8k -3.1mil
Sell Stanhope 7x 8SCU = 56SCU Fresh Food (21.562k) ~20.9k +1'170.7k
Sell Thedus 7x 8SCU = 56SCU Fresh Food (21.562k) ~20.9k +1'170.7k
Sell Oparei 9x 4SCU = 36SCU Compboard (18.030k) Out of Stock ~18k +649.1k
Buy & Load Oparei 14x 8SCU = 112SCU Dymantium (10.262k) Max Inventory / 2x 8SCU Off-Grid ~10.3k -1'149k
Buy & Load Oparei 5x 2SCU = 10SCU Atlasium (74.628k) Max Inventory / Off-Grid (Galeria/Shaft) ~74.6k -746.2k
Sell Anderson 9x 4SCU = 36SCU Compboard (18.030k) Out of Stock ~18k +649.1k
Buy & Load Anderson 14x 4SCU = 56SCU Gold (5.346) Max Inventory ~5.3k -297.9k
Sell & Refuel ARC-L1 14x 4SCU = 56SCU Gold (6.660) ~6.2k +351.2k
Flying Stanton - Pyro 122SCU Atlasium gridded ~16.9k -1.9mil
Sell Ravine 5x 2SCU = 10SCU Atlasium (84.980k) Out of Stock ~82.6k +826.3k
Sell Ravine 14x 8SCU = 112SCU Dymantium (12.602k) Out of Stock ~12.6k +1'414k
Buy Ravine 2x 16SCU = 32SCU Diamond (4.897k) Max Inventory ~4.9k -156.7k
Buy Ravine 6x 8SCU = 48SCU Cobalt (7.141k) Max Inventory ~7.0k -339.2k
Buy Ravine 14x 4SCU = 56SCU Cobalt (7.141k) Max Inventory ~7.0k -395.6k
Flying Bloom - Pyro IV 0SCU empty from Ravine to the Beach 0
Buy & Load Beach 5x 2SCU = 10SCU Atlasium Max Inventory / Off-Grid (Galeria/Shaft) ~64.9k -648.9k
Buy & Load Sacren 7x 4SCU = 28SCU Partillium (185.955k) Max Inventory ~186.0k -5'208k
Buy & Load Sacren 1x 2SCU = 2SCU Partillium (187.923k) ~187.9k -375.7k
Buy & Load Sacren 14x 8SCU = 112SCU Carbon Silk (7.333k) Max Inventory ~7.3k -821.4k
Buy & Load Sacren 4x 4SCU = 16SCU Carbon Silk (7.333k) ~7.3k -117.3k
Sell & Refuel Gaslight 128SCU Carbon Silk (9.166k) ~8.7k +595.0k
Flying Gaslight - Bloom 38SCU -6.2mil
Sell Ravine 30SCU Partillium (222.891k) Out of Stock ~222.8k +6'686k
Sell Ravine 5x 2SCU = 10SCU Atlasium (81.027k) Out of Stock ~82.0k +820.8k
Buy & Load Ravine 2x 16SCU = 32SCU Diamond (4.897k) Max Inventory ~4.9k -156.7k
Load Ravine 2x 16SCU = 32SCU Diamond
Load Ravine 6x 8SCU = 48SCU Cobalt
Load Ravine 14x 4SCU = 56CU Cobalt
Flying Pyro - Stanton 168SCU ~6.2k -1mil
Sell & Refuel ARC-L5 4x 16SCU = 64SCU Diamond (5.583k) ~5.7k +368.7
Sell SCD-1 104SCU Cobalt (9.250k) Out of Stock ~9.2k +444.0k

Alternative 1: Buy 7x 8SCU of Bexalite at Stanhope and
Buy 7x 8SCU of Dymantium instead of 14x 8SCU So you’ll not fly empty from Ravine to Sacren
Alternative 2: Buy Hephaestanite in the same amount and box configuration and deliver to MIC-L5. The elevators at SCD are quite often bugged.

Profit (/ˈprɑː.fɪt/) Link to heading

  • Money that is earned in trade or business after paying the costs of producing and selling goods and services.
  • Profit is the money earned by a business when its total revenue exceeds its total expenses.
  • Gross profit subtracts only the direct cost of producing goods from the total revenue.
  • Operating profit takes into account both the cost of goods sold and operating expenses such as selling, general, and administrative costs.
  • Net profit, or the bottom line, is the money left over after subtracting all expenses from total revenue.
  • Revenue (vs. Profit) is the total amount of sales generated by a business for its goods or services.

How To Calculate Profit Link to heading

  • To calculate profit, you need to take the revenue from above, subtract all expenses, then take away any deductions.
  • This difference is the final amount of money that was gained after all transactions were completed.

Commodity Profit Link to heading

In the table above we commented, where we ‘usually’ experience Max Inventory or Out of Stock.
In our simulation we didn’t experience best case scenario but real case scenario.

Commodity Comment Invest Revenue Profit
Compboard Primary -1'105'913 +1'298'160 192'247
Fresh Food Secondary -1'987'770 +2'318'171 330'401
Gold Secondary -297'858 +351'282 53'424
Atlasium Primary -1'395'100 +1'652'600 257'500
Dymantium Secondary -1'149'455 +1'414'448 264'992
Carbon-Silk Secondary -938'708 +1'121'024 299'616
Partillium Primary -5'636'549 +6'686'759 1'020'572
Diamond Secondary -313'600 +368'768 55'168
Cobalt Secondary -742'664 +962'000 219'336
TOTAL -13'567'617 +16'173'212 2'693'256

Trading Stations (Expenses & Extra Ordinary Profits) Link to heading

Name Refuel (Ship) Refill (Body) Expenses Profits
New Babbage -1k (Food & Drink)
Pyro Gateway x x -
ARC-L1 x x -2.4k (Fuel)
Orbituary x x -
Gaslight x x -5.9k (Fuel)
Stanton Gateway x x -
ARC-L5 x x 5.9k (Fuel)
ARC-L1 - +11464 (Armor)
ARC-L1 - +809 (Undersuit)
ARC-L1 - +11364 (Weapons)

To Consider Link to heading

Things to consider as a Trader: Link to heading

  • You need a Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment (less than 1k aUEC).
  • You don’t need but maybe want a MaxLift Tractor Beam (20k aUEC) especially you want to traverse SCU boxes further than 20 meters.
  • It’s recommanded to have armors with enough capacity for food and drinks.
  • It’s recommanded to have a backpack for food and drinks.
  • Water & energy drains faster with Hauling than Mercenary on a Distribution Center.
  • If your reputation is “not eligable” or “hostile” in Pyro, don’t go there.
  • You can rent a RSI Constellation (Andromeda/Phoenix/Taurus) at New Babbage, microTech.
  • Every Stop is a Go, this Trade Run has 13 Go’s, for buy&sell but also load&unload, that takes time - consider the effort vs. profit
  • Cargo Capability Vs. Time Effort - A Drake Caterpillar has much capacity but takes a lot of time to load / unload (solo)
  • Cargo Capability Vs. Time Effort - A Drake Caterpillar has much capacity but takes a lot of time to load / unload (duo)
  • Cargo Capability Vs. Time Effort - Closed cargo bays take more time to load (Zeus, Freelancer, Cutlass..)
  • Cargo Capability Vs. Time Effort - Open cargo bays is easier to load / unload (Constellation…)
  • Cargo Capability Vs. Manouverbility/Agility - Medium Freight ships are more suitable (Cutlass, Zeus, Freelancer…) than the Heavy Freight (Constellation, Hercules…)
  • Light Vs. Medium Vs. Heavy Freight ships - Agility and Maintenance vary depending on the size and capability of the ship.

Strategies to consider Link to heading

  • Practice is king! Especially Multi-Tool, MaxLift and Ships Tractor Beam as well as ATLS.
  • Never fly empty!
  • Sell all / everything
  • Respect the limits of inventory
  • Calculate the inventory cycles
  • Loan before buy.
  • Rent before buy.

Tips & Tricks Link to heading

Things To Do Link to heading

You can follow blindly, or you’ll feel the consequence

  • Buy 50% where you can buy stuff at two locations
  • Sell 50% where you can sell stuff at two locations or in proportion (“Nothing left behind” - NOMADogg)
  • Bigger boxes means less tractor beaming work
  • Refuel BEFORE unloading
  • Utilize Auto-Store ship in hangar
  • Use medbeds to refill your body AFTER selling the goods
  • Retrieve & Store & Retrieve ship in your hangar, or
  • Retrieve ship from ASOP, wait until hangar and number plate of the ship appears, go in the hangar, Store & Retrieve (on your own risk)
  • Check commodities BEFORE leaving the hangar

Things To Avoid Link to heading

The Lord of Bug Citizen will hit you at one point

  • Check-In at Freight Elevator Terminal until you see the empty elevator
  • Wait a sec or two, when F prompts, then press
  • Load one box and check-in at Freight Elevator Terminal until you see the one box
  • Check fuel state, BEFORE starting Quantum Travel
  • Gridded cargo will despawn with autostore, check BEFORE take off
  • Navigation/Maps sucks, orientate yourself
  • Refuel did not work, you’ll notice
  • Off-Gridded cargo may get stuck in the ship, place them carefully
  • Off-Gridded cargo may get lost while in the hole to Pyro
  • Expect piracy in Pyro - don’t unload, while player are there
  • Expect piracy in Pyro - unload & store high value fast & first

How to read this sheet: Link to heading

This sheet is in permanent development. It is to considered to be a guide - with approximations - nothing more.

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