MIC- HUR - Bloom - P4 - CRU
Check out or NOMAN’s Trading Guide for more generalized guidelines for trading in the ‘Verse.
This is a simulation of the #trade run from MIC to HUR to Pyro - Bloom to P4 and back to CRU in Stanton. We start at New Babbage with the RSI Constellation Taurus. The Taurus has a 168SCU gridded cargo capacity on the cargo bay and is considered to be a medium ship.
Requirements Link to heading
- Reputation Citizen for Prosperity (neutral or higher)
- <= Crimestat 2
- Multi-Tool with TruHold Tractor Beam Attachment
- Undersuit with helmet
- Knowledge of your ships grid and off-grid cargo capability. We utilize RSI Constellation Taurus to show case.
- Knowledge of your ships fuel tanks capability. We utilize RSI Constellation Taurus to show case.
- 3.2 million aUEC of investment to start with, but 5.2 million to complete the whole trade run
Trade Run Link to heading
- A #TradeRun has a start and an end. You pick up and sell commodities.
- If you only do one pick up and delivery, that is considered to be “One Go”. If you finish trading, that is also “One Run” as well.
- But if you continue trading, buying commodities at that delivery location, then you do a “Second Go”.
- Our Focus on Trade Runs is doing multiple Go’s, for the fun, the challange and of course the #profit.
Trading Spots Link to heading
Trading Spots are locations with Commodity Terminals, the place where you buy and sell goods. We utilize UEXcorp as main source of “inspiration”.
Trading Spots - Comnmodity Terminals Link to heading
This is the list of trading spots for this run:
- Rayari Kaltag Research Outpost - MIC, Stanton
- Rayari Anvik Research Outpost - MIC, Stanton
- HDMS-Stanhope - HUR, Stanton
- HDMS-Thedus - HUR, Stanton
- HDMS-Oparei - HUR, Stanton
- HDMS-Anderson - HUR, Stanton
- ARC-L1 - Station - ARC, Stanton
- Bueno Ravine - Bloom, Pyro
- Chawla’s Beach - Pyro 4, Pyro
- Sacren’s Plot - Pyro 4, Pyro
- Gaslight - Station - Pyro 5, Pyro
- ARC-L5 - Station - ARC, Stanton
- Shubin Mining Facility SCD-1 - CRU, Stanton
Trading Protocol - Logistics Link to heading
What ever can happen will happen - Murphies Law
This is the protocol of the best case scenario.
Action | Location | SCU | Commodity | Comments | aUEC/SCU | Balance |
---|---|---|---|---|---|---|
Buy & Load | Kaltag | 9x 4SCU = 36SCU | Compboard (15.659) | Max Inventory | ~15.3k | -552.9k |
Buy & Load | Kaltag | 7x 8SCU = 56SCU | Fresh Food (17.723k) | ~17.7k | -990.9k | |
Buy & Load | Anvik | 9x 4SCU = 36SCU | Compboard (15.659) | Max Inventory | ~15.3k | -552.9k |
Buy & Load | Anvik | 7x 8SCU = 56SCU | Fresh Food (17.723k) | 4x 8SCU Off-Grid | ~17.8k | -997.7k |
Flying | MIC - HUR | 184SCU | 152 gridded + 32 ungridded | ~16.8k | -3.1mil | |
Sell | Stanhope | 7x 8SCU = 56SCU | Fresh Food (21.562k) | ~20.9k | +1'170.7k | |
Sell | Thedus | 7x 8SCU = 56SCU | Fresh Food (21.562k) | ~20.9k | +1'170.7k | |
Sell | Oparei | 9x 4SCU = 36SCU | Compboard (18.030k) | Out of Stock | ~18k | +649.1k |
Buy & Load | Oparei | 14x 8SCU = 112SCU | Dymantium (10.262k) | Max Inventory / 2x 8SCU Off-Grid | ~10.3k | -1'149k |
Buy & Load | Oparei | 5x 2SCU = 10SCU | Atlasium (74.628k) | Max Inventory / Off-Grid (Galeria/Shaft) | ~74.6k | -746.2k |
Sell | Anderson | 9x 4SCU = 36SCU | Compboard (18.030k) | Out of Stock | ~18k | +649.1k |
Buy & Load | Anderson | 14x 4SCU = 56SCU | Gold (5.346) | Max Inventory | ~5.3k | -297.9k |
Sell & Refuel | ARC-L1 | 14x 4SCU = 56SCU | Gold (6.660) | ~6.2k | +351.2k | |
Flying | Stanton - Pyro | 122SCU | Atlasium gridded | ~16.9k | -1.9mil | |
Sell | Ravine | 5x 2SCU = 10SCU | Atlasium (84.980k) | Out of Stock | ~82.6k | +826.3k |
Sell | Ravine | 14x 8SCU = 112SCU | Dymantium (12.602k) | Out of Stock | ~12.6k | +1'414k |
Buy | Ravine | 2x 16SCU = 32SCU | Diamond (4.897k) | Max Inventory | ~4.9k | -156.7k |
Buy | Ravine | 6x 8SCU = 48SCU | Cobalt (7.141k) | Max Inventory | ~7.0k | -339.2k |
Buy | Ravine | 14x 4SCU = 56SCU | Cobalt (7.141k) | Max Inventory | ~7.0k | -395.6k |
Flying | Bloom - Pyro IV | 0SCU | empty from Ravine to the Beach | 0 | ||
Buy & Load | Beach | 5x 2SCU = 10SCU | Atlasium | Max Inventory / Off-Grid (Galeria/Shaft) | ~64.9k | -648.9k |
Buy & Load | Sacren | 7x 4SCU = 28SCU | Partillium (185.955k) | Max Inventory | ~186.0k | -5'208k |
Buy & Load | Sacren | 1x 2SCU = 2SCU | Partillium (187.923k) | ~187.9k | -375.7k | |
Buy & Load | Sacren | 14x 8SCU = 112SCU | Carbon Silk (7.333k) | Max Inventory | ~7.3k | -821.4k |
Buy & Load | Sacren | 4x 4SCU = 16SCU | Carbon Silk (7.333k) | ~7.3k | -117.3k | |
Sell & Refuel | Gaslight | 128SCU | Carbon Silk (9.166k) | ~8.7k | +595.0k | |
Flying | Gaslight - Bloom | 38SCU | -6.2mil | |||
Sell | Ravine | 30SCU | Partillium (222.891k) | Out of Stock | ~222.8k | +6'686k |
Sell | Ravine | 5x 2SCU = 10SCU | Atlasium (81.027k) | Out of Stock | ~82.0k | +820.8k |
Buy & Load | Ravine | 2x 16SCU = 32SCU | Diamond (4.897k) | Max Inventory | ~4.9k | -156.7k |
Load | Ravine | 2x 16SCU = 32SCU | Diamond | |||
Load | Ravine | 6x 8SCU = 48SCU | Cobalt | |||
Load | Ravine | 14x 4SCU = 56CU | Cobalt | |||
Flying | Pyro - Stanton | 168SCU | ~6.2k | -1mil | ||
Sell & Refuel | ARC-L5 | 4x 16SCU = 64SCU | Diamond (5.583k) | ~5.7k | +368.7 | |
Sell | SCD-1 | 104SCU | Cobalt (9.250k) | Out of Stock | ~9.2k | +444.0k |
Alternative 1:
Buy 7x 8SCU of Bexalite at Stanhope and
Buy 7x 8SCU of Dymantium instead of 14x 8SCU
So you’ll not fly empty from Ravine to Sacren
Alternative 2:
Buy Hephaestanite in the same amount and box configuration and deliver to MIC-L5. The elevators at SCD are quite often bugged.
Profit (/ˈprɑː.fɪt/) Link to heading
- Money that is earned in trade or business after paying the costs of producing and selling goods and services.
- Profit is the money earned by a business when its total revenue exceeds its total expenses.
- Gross profit subtracts only the direct cost of producing goods from the total revenue.
- Operating profit takes into account both the cost of goods sold and operating expenses such as selling, general, and administrative costs.
- Net profit, or the bottom line, is the money left over after subtracting all expenses from total revenue.
- Revenue (vs. Profit) is the total amount of sales generated by a business for its goods or services.
How To Calculate Profit Link to heading
- To calculate profit, you need to take the revenue from above, subtract all expenses, then take away any deductions.
- This difference is the final amount of money that was gained after all transactions were completed.
Commodity Profit Link to heading
In the table above we commented, where we ‘usually’ experience Max Inventory or Out of Stock.
In our simulation we didn’t experience best case scenario but real case scenario.
Commodity | Comment | Invest | Revenue | Profit |
---|---|---|---|---|
Compboard | Primary | -1'105'913 | +1'298'160 | 192'247 |
Fresh Food | Secondary | -1'987'770 | +2'318'171 | 330'401 |
Gold | Secondary | -297'858 | +351'282 | 53'424 |
Atlasium | Primary | -1'395'100 | +1'652'600 | 257'500 |
Dymantium | Secondary | -1'149'455 | +1'414'448 | 264'992 |
Carbon-Silk | Secondary | -938'708 | +1'121'024 | 299'616 |
Partillium | Primary | -5'636'549 | +6'686'759 | 1'020'572 |
Diamond | Secondary | -313'600 | +368'768 | 55'168 |
Cobalt | Secondary | -742'664 | +962'000 | 219'336 |
TOTAL | -13'567'617 | +16'173'212 | 2'693'256 |
Trading Stations (Expenses & Extra Ordinary Profits) Link to heading
Name | Refuel (Ship) | Refill (Body) | Expenses | Profits |
---|---|---|---|---|
New Babbage | -1k (Food & Drink) | |||
Pyro Gateway | x | x | - | |
ARC-L1 | x | x | -2.4k (Fuel) | |
Orbituary | x | x | - | |
Gaslight | x | x | -5.9k (Fuel) | |
Stanton Gateway | x | x | - | |
ARC-L5 | x | x | 5.9k (Fuel) | |
ARC-L1 | - | +11464 (Armor) | ||
ARC-L1 | - | +809 (Undersuit) | ||
ARC-L1 | - | +11364 (Weapons) |
To Consider Link to heading
Things to consider as a Trader: Link to heading
- You need a Pyro RYT Multi-Tool with TruHold Tractor Beam Attachment (less than 1k aUEC).
- You don’t need but maybe want a MaxLift Tractor Beam (20k aUEC) especially you want to traverse SCU boxes further than 20 meters.
- It’s recommanded to have armors with enough capacity for food and drinks.
- It’s recommanded to have a backpack for food and drinks.
- Water & energy drains faster with Hauling than Mercenary on a Distribution Center.
- If your reputation is “not eligable” or “hostile” in Pyro, don’t go there.
- You can rent a RSI Constellation (Andromeda/Phoenix/Taurus) at New Babbage, microTech.
- Every Stop is a Go, this Trade Run has 13 Go’s, for buy&sell but also load&unload, that takes time - consider the effort vs. profit
- Cargo Capability Vs. Time Effort - A Drake Caterpillar has much capacity but takes a lot of time to load / unload (solo)
- Cargo Capability Vs. Time Effort - A Drake Caterpillar has much capacity but takes a lot of time to load / unload (duo)
- Cargo Capability Vs. Time Effort - Closed cargo bays take more time to load (Zeus, Freelancer, Cutlass..)
- Cargo Capability Vs. Time Effort - Open cargo bays is easier to load / unload (Constellation…)
- Cargo Capability Vs. Manouverbility/Agility - Medium Freight ships are more suitable (Cutlass, Zeus, Freelancer…) than the Heavy Freight (Constellation, Hercules…)
- Light Vs. Medium Vs. Heavy Freight ships - Agility and Maintenance vary depending on the size and capability of the ship.
Strategies to consider Link to heading
- Practice is king! Especially Multi-Tool, MaxLift and Ships Tractor Beam as well as ATLS.
- Never fly empty!
- Sell all / everything
- Respect the limits of inventory
- Calculate the inventory cycles
- Loan before buy.
- Rent before buy.
Tips & Tricks Link to heading
Things To Do Link to heading
You can follow blindly, or you’ll feel the consequence
- Buy 50% where you can buy stuff at two locations
- Sell 50% where you can sell stuff at two locations or in proportion (“Nothing left behind” - NOMADogg)
- Bigger boxes means less tractor beaming work
- Refuel BEFORE unloading
- Utilize Auto-Store ship in hangar
- Use medbeds to refill your body AFTER selling the goods
- Retrieve & Store & Retrieve ship in your hangar, or
- Retrieve ship from ASOP, wait until hangar and number plate of the ship appears, go in the hangar, Store & Retrieve (on your own risk)
- Check commodities BEFORE leaving the hangar
Things To Avoid Link to heading
The Lord of Bug Citizen will hit you at one point
- Check-In at Freight Elevator Terminal until you see the empty elevator
- Wait a sec or two, when F prompts, then press
- Load one box and check-in at Freight Elevator Terminal until you see the one box
- Check fuel state, BEFORE starting Quantum Travel
- Gridded cargo will despawn with autostore, check BEFORE take off
- Navigation/Maps sucks, orientate yourself
- Refuel did not work, you’ll notice
- Off-Gridded cargo may get stuck in the ship, place them carefully
- Off-Gridded cargo may get lost while in the hole to Pyro
- Expect piracy in Pyro - don’t unload, while player are there
- Expect piracy in Pyro - unload & store high value fast & first
How to read this sheet: Link to heading
This sheet is in permanent development. It is to considered to be a guide - with approximations - nothing more.